The room was empty except for one person when we walked in. I had a bag full of the special FUDGE dice, the two Dresden Files RPG rulebooks and a folder of pre-generated characters and cheat sheets. I was stressed and nervous and felt ill-prepared. I’d had the PDFs for a few months, since I’d [...]
January 11, 2010 – 9:05 am
You have a bunch of players, and you’ve got a world you know they’ll enjoy playing in? Awesome! And when they get there, they don’t care about any of that history or story, it’s just killing and loot, and you wonder why you bothered? Yeah, I get that. When I feel that way, I start [...]
January 8, 2010 – 11:05 am
Let me say up front, that I love designing worlds, particularly ones where I’m going to tell stories within them. Usually that means game worlds. My favorite game system of all time (that I never played) is Aria, which won’t let you create a character until you’ve created the world, his nation, his city, and [...]
January 7, 2010 – 11:05 am
So, yesterday I listed a bunch of limitations that my game has to contend with:
Looting required
Simple system or one people are familiar with
Generally short attention spans
Almost certain attendance issues
Needs some role playing for the GM
To which I need to add one more limitation that I’d forgotten about:
Fantasy setting
I also said that I found my answers [...]
January 6, 2010 – 9:03 am
I suppose in some ways this post will be obvious common sense. That begs the question of why I should write about it at all, but I think it took me a while to really understand it myself, so maybe this will be useful to someone else as well. As I described yesterday, I have [...]
January 5, 2010 – 9:00 am
My gamer roots are with pen and paper games. Oh, my family played the classic board games: Monopoly, Life, Connect Four. We later got Stratego and Risk and some more esoteric things — but that was after the pen and paper revolution. We played a lot of card games — Bridge was my father’s favorite, [...]