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	<title>Cult of The Turtle &#187; monday update</title>
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	<link>http://www.cultoftheturtle.com</link>
	<description>Games, turtles and other things</description>
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		<title>Snow</title>
		<link>http://www.cultoftheturtle.com/2010/02/08/snow/</link>
		<comments>http://www.cultoftheturtle.com/2010/02/08/snow/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 15:31:09 +0000</pubDate>
		<dc:creator>Joe Tortuga</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[monday update]]></category>

		<guid isPermaLink="false">http://www.cultoftheturtle.com/?p=154</guid>
		<description><![CDATA[It&#8217;s feeling like the natural thing for a Monday is weekend updatery and planning. So, that&#8217;s what you&#8217;re getting. I even made a tag for it! And I just noticed tags aren&#8217;t being displayed on the site. Well, then.
This week I guess I&#8217;ll be adding tags to the site, and fixing the ugly informational thing [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s feeling like the natural thing for a Monday is weekend updatery and planning. So, that&#8217;s what you&#8217;re getting. I even made a tag for it! And I just noticed tags aren&#8217;t being displayed on the site. Well, then.</p>
<p>This week I guess I&#8217;ll be adding tags to the site, and fixing the ugly informational thing that appears at the bottom of my posts.  With all the javascript I&#8217;ve been doing over at <a href="http://games.cultoftheturtle.com/">CotT Games</a>, I need to do a bit of PHP to keep from getting rusty. If you were sitting here beside me you&#8217;d hear me laughing &#8212; I&#8217;ve been writing PHP since the early 90&#8217;s. If I forget it now, I&#8217;d be surprised.  Actually, if you were sitting her beside me, I probably wouldn&#8217;t be laughing. Probably greatly depends on who you are. Anyway.</p>
<p><em>Update: tags are appearing, evidently.  But it&#8217;s still ugly.</em></p>
<p><em>Update2: Title of the post is because we got a metric buttload (over 6&#8243;) of snow this weekend. I meant to mention that, but I forgot, so, err. Yeah.</em></p>
<p><span id="more-154"></span></p>
<p>I also want to do a few more demos and things on CotT Games.  I need to get a map editor working, and tiles. I spent some time last week learning Canvas, and some of it&#8217;s limitations.  One thing about writing games with a target of HTML5 is that there&#8217;s a huge library of animations and effects that don&#8217;t all have to be reduced to graphics and blitted to the screen &#8212; the browser or operating system is going to do all that for you.  So don&#8217;t move things around an arbitrary screen when you can update their CSS properties.  And don&#8217;t write that yourself, as someone else has done that, too.  I&#8217;m using <a href="http://prototypejs.org/">Prototype</a> and <a href="http://script.aculo.us/">Scriptaculous </a>on the games site, and generally liking it.</p>
<p>This is interesting in it&#8217;s own right, but is part of my plan for the Klik &amp; Play event at the end of the month.  Because I would like to target the mobile touchscreen market (iPhone/iPod Touch and Android), most of these game designs will need to be one-button, or one-click/touch designs.  That is, the interface has to be left-clicking the mouse, and pretty much nothing else. Click-drag doesn&#8217;t work on the smaller screens, as that&#8217;s how they move the viewable area around. Click-select-click works, and context-sensitive clicking works, as well.  You could also draw an interface of buttons, and use that, I guess, but I hate those.</p>
<p>(Yes, I know that the touchscreens are multi-touch, but then the PC user has another interface. One-click/tap is the common functionality here.)</p>
<p>Also, <a href="http://vghvinet.ning.com/events/vghvi-gaming-knights-of-the">VGHVI is doing a single player game + discussion on skype thing</a> this Thursday, this time with SW:KotOR.  I&#8217;m not sure how this would work if I were on the consoles (which is part of why I didn&#8217;t play the BioShock one), but I KotOR is one of the many RPGs I picked up in the Steam Sale over Christmas.  I&#8217;ve played some of it (years ago on the original Xbox), but not in a while.</p>
<p>Speaking of BioWare RPGs, I&#8217;ve stalled my DA:O playthrough until I can write a couple of character journals. I don&#8217;t want to get to far ahead of myself.  I wasn&#8217;t home for most of the weekend, though (and the weekends are the best time for me to play games), so it&#8217;s probably for the best anyway.</p>
<p>I did play a bit more Oblivion, this time trying a no-armor wearing mage &#8212; something I&#8217;d do in Daggerfall back in the day (but then I could make a character who could not wear armor in exchange for lots of magicka).  I&#8217;m kind of enjoying not worrying about weight, which a mage would normally have to do &#8212; but I don&#8217;t have armor so that weight is gone.  I also spent some time playing Steam games, replaying COGS again, and working through the original Dawn of War (also picked up on the Christmas Steam Sale).</p>
<p>DoW doesn&#8217;t like my widescreen very much, and it&#8217;s affecting the UI display in the bottom left, which is hurting my ability to move around the map a bit. I need to fix that if I&#8217;m going to keep playing it.  I&#8217;ve also picked out the games I&#8217;m thinking of playing next form the GBox.  We&#8217;ll see what I get when I go on Friday.</p>
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