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	<title>Cult of The Turtle &#187; history</title>
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	<description>Games, turtles and other things</description>
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		<title>The Desire for Unacceptance</title>
		<link>http://www.cultoftheturtle.com/2010/01/13/the-desire-for-unacceptance/</link>
		<comments>http://www.cultoftheturtle.com/2010/01/13/the-desire-for-unacceptance/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 14:35:01 +0000</pubDate>
		<dc:creator>Joe Tortuga</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[transgress]]></category>

		<guid isPermaLink="false">http://www.cultoftheturtle.com/?p=48</guid>
		<description><![CDATA[Here&#8217;s a thought that occurred to me as I was writing yesterday&#8217;s post. If Tetris came out today, it&#8217;d be a casual game. So, why isn&#8217;t it considered a casual game? It&#8217;s success on the Game Boy was a lot like other Nintendo successes since then, many of which have garnered them derision for pandering [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a thought that occurred to me as I was writing yesterday&#8217;s post.</p>
<blockquote><p>If Tetris came out today, it&#8217;d be a casual game.</p></blockquote>
<p>So, why isn&#8217;t it considered a casual game? It&#8217;s success on the Game Boy was a lot like other Nintendo successes since then, many of which have garnered them derision for pandering to a larger market (do people complain to Coca-Cola when they come out with a new flavor or drink that might expand their market?) Well, I think the simple answer is that there was no need for differentiation.  People who owned Game Boys were gamers, and gamers were that transgressive group of enthusiasts who played and enjoyed video games.</p>
<p>People tend to stick with the hobbies they do in the teens and early twenties.  People who did model railroad in the early 70s still do model railroading today.  I saw it at origins once, there were three groups of gamers: miniature war gamers, pen and paper RPGers, and CCG (primarily Magic:The Gathering) players.  There was a noticeable age difference between each group.  These games have a set market and group, which is gradually aging, but it&#8217;s doing it all as a group.</p>
<p><span id="more-48"></span></p>
<p>You an see this in some genres of video games, even. 4x games like MOO or Sins of a Solar Empire have a small, but dedicated fanbase. Like war game and pnp game markets, the average age of a video gamer is always increasing &#8212; but unlike those markets, the band of age ranges is always increasing.  New people are always joining the market.  Kids play video games, and those kids are now the kids of people who had Atari 2600s and Nintendo Entertainment Systems.</p>
<p>The movement of games as a niche, transgressive activity to one which is mainstream has been inevitable for many years now. I&#8217;m sure I&#8217;m stating the obvious here for most of my readers.  The Wii&#8217;s ability to bring in gamer&#8217;s mom and grandmom&#8217;s isn&#8217;t such a big thing.  It&#8217;s great for Nintendo, and probably for the game makers and the hobby as a whole, but Grandmothers were going to be gamers in a few years anyway.  It was already happening.</p>
<p>And so a group of people who are used to being in that liminal space of being rejected by society and bounded by the shared experience of gaming are gradually&#8230; becoming accepted.  And they are angry about it.  Thus we have the rise of the identity of &#8220;hardcore&#8221; gamer, and this badge is to be ruthelessly guarded, only those who share are perceived as sharing kinship-in-games are allowed to call themselves hardcore.</p>
<p>But because there was no real definition of what made you part of the community before &#8212; it was more shared experience than a social stricture &#8212; it&#8217;s hard to tell who is hardcore and who isn&#8217;t.  It&#8217;s not a very strongly defined community.  I&#8217;m not sure if I belong in it, and as I get older, I think I do less and less. I think a lot of people are falling away from it, and joining the mainstream.  The market for games that hardcore gamers want will shrink down to  a small community of die hards, and the few companies &#8212; probably run by those die hards &#8212; will make games for them.</p>
<p>It&#8217;s happening now, and the game developers that see it, and develop games either for a broader, more mainstream market &#8212; or which focus their games on the hardcore gamer will be the ones that survive financially.  EA needs to be one of the former. Atlus, I think, is doing a good job of being the latter.  I think that&#8217;s why we&#8217;ve seen some particularly punishing games from them this year: it&#8217;s part of their branding and marketing.</p>
<p>In fact, I think this desire for transgression has made its way into the design of AAA games, and while it&#8217;s not inherently bad, it certainly has created some repeated themes. And I&#8217;ll say that transgressing within a liminal space can be quite fun and liberating, so I doubt it&#8217;s gone from games, but I certainly see more of it today than I used to.  I&#8217;ll talk more about that on Friday when I return to focusing on the games and not the community of players.</p>

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		<title>Pen and Papering</title>
		<link>http://www.cultoftheturtle.com/2010/01/05/pen-and-papering/</link>
		<comments>http://www.cultoftheturtle.com/2010/01/05/pen-and-papering/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 13:00:54 +0000</pubDate>
		<dc:creator>Joe Tortuga</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[pnp]]></category>

		<guid isPermaLink="false">http://www.cultoftheturtle.com/?p=14</guid>
		<description><![CDATA[My gamer roots are with pen and paper games.  Oh, my family played the classic board games: Monopoly, Life, Connect Four. We later got Stratego and Risk and some more esoteric things &#8212; but that was after the pen and paper revolution. We played a lot of card games &#8212; Bridge was my father&#8217;s favorite, [...]]]></description>
			<content:encoded><![CDATA[<p>My gamer roots are with pen and paper games.  Oh, my family played the classic board games: Monopoly, Life, Connect Four. We later got Stratego and Risk and some more esoteric things &#8212; but that was after the pen and paper revolution. We played a lot of card games &#8212; Bridge was my father&#8217;s favorite, although Mom and I struggled to keep up with him and his mother.  But there was just something about pen and paper games that got to me, and to my friends.</p>
<p>D&amp;D was first, with the red box.  We quickly switched to Traveller, because one of our players (the one with the best play space, at the time) was the son of a Southern Baptist minister and spells and demons were not okay, but lasers and aliens somehow were.  We never told Blair&#8217;s dad about his Ultima game collection.</p>
<p>My computer was an Apple][c (unlike my friends Commodores), and I didn't really have any games on it -- Temple of Apshai Trilogy, which someone had copied for me and for which I had no books nor idea of how to play.  I had a copy of some baseball game where I always struck out, and I had Bureacracy which was freaking hard and I never beat.  Not that I didn't use it to game, no my AppleWorks MegaTraveller ship building spreadsheet was a thing of legend.</p>
<p><span id="more-14"></span></p>
<p>As people went off to school and we followed our separate ways, I played pen and paper games less and less. I never connected with the university's gaming clubs the way my friends did, and anyway, to quote Wolowitz, "I ha[d] a girlfriend!&#8221;  She did some BBS games, and we mudded, and I moved over into computer games where I could be more solitary and still play.   I liked CRPGs, even if I claimed it was a misnomer, since you couldn&#8217;t play a role.  Perhaps that&#8217;s why I liked Daggerfall so much, as it gave me that freedom of expression that I missed from pen and paper games.</p>
<p>I eventually came back to regular gaming, as we built our poly family &#8212; most of whom were gamer geeks of one stripe or another. In Charlotte, we had a regular group of 7 or so who played, enough that we could rotate GMs and games around, and try the occasional something different.  We still wound up on D&amp;D more than half the time, which was comfortable for us, and let us do some things.</p>
<p>But I&#8217;ve always loved indie games, with a particular love for rules-light storytelling systems that encouraged role playing over the kill-loot-sale cycle.  I think that&#8217;s because the latter is easy to get in video games; it&#8217;s ultimately the complete draw to games like Torchlight and World of Warcraft, feeding the gambler addiction and the ever increasing stack of wealth and power.</p>
<p>We haven&#8217;t gamed regularly &#8212; or much at all &#8212; in a couple of years. I&#8217;m at a point where I&#8217;m ready to ask strangers into my messy home just so we can go to far away lands and kill things.  I mean tell stories. Or something.  We&#8217;re still pretty tied up to D&amp;D and kill/loot/sale.  That&#8217;s our group, and it&#8217;s what we do.  There&#8217;s space for more, and I&#8217;ve been giving some thought about how to help that sort of thing happen.</p>
<p>In fact, if you read this blog and are willing and capable of travelling to Columbus for gaming, I&#8217;m up to talking to you about doing this thing.   Somehow that&#8217;s less intimidating than going to the D&amp;D meetup &#8212; but then I&#8217;ve never had good success at finding a group amongst self-culled gaming groups.  I don&#8217;t know, but I&#8217;m starting to feel desperate to play some pen and paper.  Computer RPGs are so soulless, and even introverts need to get out once in a while.</p>

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