The room was empty except for one person when we walked in. I had a bag full of the special FUDGE dice, the two Dresden Files RPG rulebooks and a folder of pre-generated characters and cheat sheets. I was stressed and nervous and felt ill-prepared. I’d had the PDFs for a few months, since I’d [...]
I began my week still having Nier, Blur, and Red Dead Redemption. Nier got moved up the Gamefly list, and Blur is on it waiting for Tam’s approval/desire for it. I’ll play it when she gets it, but I’m not feeling pressed to play it; it’s not like I’ll do any of the online races, [...]
To continue the experiential analysis, I wanted to recap the three modes of interacting as laid out by Norman in Emotional Design. Most people are familiar with his work in The Design of Everyday Things (or Psychology of, depending on where it was published). In Everyday Things, Norman complained about things that were overdesigned, or [...]
I suspect that if White Knight Chronicles hadn’t been a huge JRPG, it would have been a half hour, or one-evening game at most. But it isn’t, and that more or less gave it a buffer for me. It’s a comfortable genre, and it seemed that it was going to do some interesting things. Of [...]
Well, I did spend two hours of my weekend working on the Klik-n-Play Pirate Kart, but when I finally sat down to do it, I discovered that I’d saved none of my refactored map code. On one hand, that code was confusing and not very good, on the other hand, it was nearly done. Well, [...]
February 23, 2010 – 10:43 am
It was a fairly interesting moment in a game without too many interesting moments: I’d just managed to get Cole and Trish back together by being particularly good. She respected me, we were getting back together “after this is all over.” Then the villain decides to ramp things up, and make them much more personal. [...]
February 22, 2010 – 12:43 pm
So this week, I’m either going to be quiet or technical. I do have some things to write about inFamous, but I’m focusing on coding htis week. So, I’ll either be quiet, or writing code gobbledygook. (So, for some of you, technical is essentially quiet. Or you wish it were;) Well the 371-in-1 Klik’n’Play event [...]
February 19, 2010 – 12:39 pm
The ongoing diary of Chelon, Mage and Grey Warden. Start at the beginning. Duncan proved to be a good, and understanding, travelling companion. The trip from the Circle Tower to Ostagar was not a quick one, and I quickly had to learn many things that I’d never had to bother with inside the tower. How [...]
February 18, 2010 – 9:10 am
The PS3 game inFAMOUS was one of three angry-man open-world games that came out about the same time. The other two, Prototype, and Red Faction: Guerrilla were also available on the Xbox 360, so I played them months ago. Prototype was a 30 minute game, although I gave it a few hours of play. Red [...]
February 17, 2010 – 9:15 am
Bayonetta made the rounds of the blogs when it came out, largely because of it’s hyper-sexuality, and the fact it’s from the same creative mind that made the Devil May Cry franchise. Most of what I read was focused around the design of the titular character, Bayonetta. Some of what I read cast her in [...]