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	<title>Cult of The Turtle</title>
	<link>http://www.cultoftheturtle.com</link>
	<description>Games, turtles and other things</description>
	<lastBuildDate>Wed, 10 Mar 2010 18:14:03 +0000</lastBuildDate>
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		<title>More than One Kind of Experience</title>
		<description><![CDATA[I&#8217;m reading Schell&#8217;s Art of Game Design: A Book of Lenses, which took me a while to pick up after his DICE talk which destroyed some of his credibility to me. The book, though, is a good one, and while I&#8217;m not far into it, the idea that Game Designers&#8217; job is to create an [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/03/10/more-than-one-kind-of-experience/</link>
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		<title>Neptune&#8217;s Pride</title>
		<description><![CDATA[I&#8217;m not a big fan of appointment gaming, nor of competitive play of video games. I play card and board games, but those are over pretty quickly, and tend to feel like they&#8217;re at a certain skill level that we all have.  So I don&#8217;t play online FPS because there&#8217;s a lot of player knowledge [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/03/08/neptunes-pride/</link>
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		<title>First Impressions: White Knight Chronicles</title>
		<description><![CDATA[I suspect that if White Knight Chronicles hadn&#8217;t been a huge JRPG, it would have been a half hour, or one-evening game at most.  But it isn&#8217;t, and that more or less gave it a buffer for me. It&#8217;s a comfortable genre, and it seemed that it was going to do some interesting things.
Of course, [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/03/03/first-impressions-white-knight-chronicles/</link>
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		<title>Disarray</title>
		<description><![CDATA[Well, I did spend two hours of my weekend working on the Klik-n-Play Pirate Kart, but when I finally sat down to do it, I discovered that I&#8217;d saved none of my refactored map code.  On one hand, that code was confusing and not very good, on the other hand, it was nearly done.  Well, [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/03/01/disarray/</link>
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		<title>Dresden Files RPG</title>
		<description><![CDATA[A few weeks ago, I volunteered to run a Dresden Files RPG game at Origins this year.  The games have to be on file with Origins by March 1, and true to form, I&#8217;m fleshing it out today.  I spent a bunch of time reading the playtesting manuals, which really peg the humor and tone [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/25/dresden-files-rpg/</link>
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		<title>Um&#8230;</title>
		<description><![CDATA[Remember how I said I&#8217;d be quiet?
Yeah.
I&#8217;m really happy with this bit of code, though.  It&#8217;s a programming chestnut that the hard things look boring and the easy things look exciting.  My boss is surprised when I can do the whiz-bang feature in 5 minutes, but sorting dates by  proper rules takes me two or [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/24/um/</link>
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		<title>Sucker Punch</title>
		<description><![CDATA[It was a fairly interesting moment in a game without too many interesting moments:
I&#8217;d just managed to get Cole and Trish back together by being particularly good.  She respected me, we were getting back together &#8220;after this is all over.&#8221;  Then the villain decides to ramp things up, and make them much more [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/23/sucker-punch/</link>
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		<title>Quiet or Technical</title>
		<description><![CDATA[So this week, I&#8217;m either going to be quiet or technical.  I do have some things to write about inFamous, but I&#8217;m focusing on coding htis week.  So, I&#8217;ll either be quiet, or writing code gobbledygook.  (So, for some of you, technical is essentially quiet. Or you wish it were;)
Well the 371-in-1 [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/22/quiet-or-technical/</link>
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		<title>Chelon&#8217;s Diary Part 2: Ostagar and Wilds</title>
		<description><![CDATA[The ongoing diary of Chelon, Mage and Grey Warden. Start at the beginning.
Duncan proved to be a good, and understanding, travelling companion.  The trip from the Circle Tower to Ostagar was not a quick one, and I quickly had to learn many things that I&#8217;d never had to bother with inside the tower.  [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/19/chelons-diary-part-2-ostagar-and-wilds/</link>
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		<title>First Impressions: inFAMOUS</title>
		<description><![CDATA[The PS3 game inFAMOUS was one of three angry-man open-world games that came out about the same time. The other two, Prototype, and Red Faction: Guerrilla were also available on the Xbox 360, so I played them months ago.  Prototype was a 30 minute game, although I gave it a few hours of play.  Red [...]]]></description>
		<link>http://www.cultoftheturtle.com/2010/02/18/first-impressions-infamous/</link>
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