Category Archives: technical

Um…

Remember how I said I’d be quiet?
Yeah.
I’m really happy with this bit of code, though.  It’s a programming chestnut that the hard things look boring and the easy things look exciting.  My boss is surprised when I can do the whiz-bang feature in 5 minutes, but sorting dates by  proper rules takes me two or [...]

Quiet or Technical

So this week, I’m either going to be quiet or technical. I do have some things to write about inFamous, but I’m focusing on coding htis week. So, I’ll either be quiet, or writing code gobbledygook. (So, for some of you, technical is essentially quiet. Or you wish it were;)
Well the 371-in-1 [...]

Canvas

So, I said the other day that I was going to work more with HTML5 since the triumvirate of Python/Pygame/PGU were starting to bother me.  I don’t want to denigrate either python or pygame as both are well developed, maintained and documented projects.  I don’t quite get PGU, and I think it mainly suffers from [...]

pygame Frustrations

(This article is going to be geeky and technical and ranty.  Don’t say I didn’t warn you.)
As I’ve mentioned I’m prepping for the Glorious Trainwrecks’ THE 371-IN-1 KLIK & PLAY PIRATE KART II: KLIK HARDER event.  I’m on win7 and Klik & Play doesn’t really run all that easily, so I’ve been poking about for [...]

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