Earlier this week, I finally joined the IGDA. Some of that was to support my friend Corvus’ bid for for the board. But I wouldn’t have done it at all if I didn’t want to make and write about games. Games intrigue me because I’m about half writer and half programmer. Yeah, that means there’s [...]
Category Archives: technical
Um…
February 24, 2010 – 1:55 pm
Remember how I said I’d be quiet? Yeah. I’m really happy with this bit of code, though. It’s a programming chestnut that the hard things look boring and the easy things look exciting. My boss is surprised when I can do the whiz-bang feature in 5 minutes, but sorting dates by proper rules takes me [...]
Quiet or Technical
February 22, 2010 – 12:43 pm
So this week, I’m either going to be quiet or technical. I do have some things to write about inFamous, but I’m focusing on coding htis week. So, I’ll either be quiet, or writing code gobbledygook. (So, for some of you, technical is essentially quiet. Or you wish it were;) Well the 371-in-1 Klik’n’Play event [...]
Canvas
February 4, 2010 – 9:15 am
So, I said the other day that I was going to work more with HTML5 since the triumvirate of Python/Pygame/PGU were starting to bother me. I don’t want to denigrate either python or pygame as both are well developed, maintained and documented projects. I don’t quite get PGU, and I think it mainly suffers from [...]
pygame Frustrations
February 2, 2010 – 9:01 am
(This article is going to be geeky and technical and ranty. Don’t say I didn’t warn you.) As I’ve mentioned I’m prepping for the Glorious Trainwrecks’? THE 371-IN-1 KLIK & PLAY PIRATE KART II: KLIK HARDER event. I’m on win7 and Klik & Play doesn’t really run all that easily, so I’ve been poking about [...]