Category Archives: pnp

Running Dresden

The room was empty except for one person when we walked in.  I had a bag full of the special FUDGE dice, the two Dresden Files RPG rulebooks and a folder of pre-generated characters and cheat sheets.  I was stressed and nervous and felt ill-prepared.  I’d had the PDFs for a few months, since I’d [...]

Dresden Files RPG

A few weeks ago, I volunteered to run a Dresden Files RPG game at Origins this year.  The games have to be on file with Origins by March 1, and true to form, I’m fleshing it out today.  I spent a bunch of time reading the playtesting manuals, which really peg the humor and tone [...]

Pen and Paper: DFRPG

Earlier this week, I volunteered to run the Dresden Files RPG at Origins.  This morning, I got email inviting me to a group that has gotten me a copy of the playtester’s Alpha.  Beyond normal work, and working on tomorrow’s self indulgent character journal, I’ve been reading it. Skimming it mostly, as there’s a lot [...]

Connecting the Players to Your World

You have a bunch of players, and you’ve got a world you know they’ll enjoy playing in? Awesome!  And when they get there, they don’t care about any of that history or story, it’s just killing and loot, and you wonder why you bothered? Yeah, I get that.  When I feel that way, I start [...]

Zelda and Limitations Collide

So, yesterday I listed a bunch of limitations that my game has to contend with: Looting required Simple system or one people are familiar with Generally short attention spans Almost certain attendance issues Needs some role playing for the GM To which I need to add one more limitation that I’d forgotten about: Fantasy setting [...]

PnP Game Design

I suppose in some ways this post will be obvious common sense.  That begs the question of why I should write about it at all, but I think it took me a while to really understand it myself, so maybe this will be useful to someone else as well.  As I described yesterday, I have [...]

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