Category Archives: Games

Shattered Earth D&D: Looking for some Adventurers

Here’s the thing: I need more pen and paper tabletop gaming in my life, even if we need to replace the pen and paper with  screens and keyboards, and tabletop with Skype.  I have a few people who have expressed interest, but I’d like to formalize it and extend it to semi-strangers on the internets. [...]

Shattered Earth Campaign Teaser

The astrologist peered through the telescope.  Extending the tower had helped a bit, but the air around the Scepter had just expanded, still he’d gotten some readings in the interim, and his findings seemed grim.  He muttered a small spell, the glyph on his forehead gleaming white with the magic of Divination, and his magicite [...]

My Week In Gaming: June 14, 2010

I began my week still having Nier, Blur, and Red Dead Redemption. Nier got moved up the Gamefly list, and Blur is on it waiting for Tam’s approval/desire for it.  I’ll play it when she gets it, but I’m not feeling pressed to play it; it’s not like I’ll do any of the online races, [...]

Over the Weekend – June 7, 2010

Given my schedule, I only have a few nights a week to focus on gaming, but tend to get a lot of gaming in on the weekends, particularly on Sunday, which is ‘my day’.  I don’t focus on games for hours at a time — usually — so typically drift from game to game over [...]

The Three Modes of Interacting

To continue the experiential analysis, I wanted to recap the three modes of interacting as laid out by Norman in Emotional Design. Most people are familiar with his work in The Design of Everyday Things (or Psychology of, depending on where it was published). In Everyday Things, Norman complained about things that were overdesigned, or [...]

More than One Kind of Experience

I’m reading Schell’s Art of Game Design: A Book of Lenses, which took me a while to pick up after his DICE talk which destroyed some of his credibility to me. The book, though, is a good one, and while I’m not far into it, the idea that Game Designers’ job is to create an [...]

Neptune’s Pride

I’m not a big fan of appointment gaming, nor of competitive play of video games. I play card and board games, but those are over pretty quickly, and tend to feel like they’re at a certain skill level that we all have.  So I don’t play online FPS because there’s a lot of player knowledge [...]

First Impressions: White Knight Chronicles

I suspect that if White Knight Chronicles hadn’t been a huge JRPG, it would have been a half hour, or one-evening game at most.  But it isn’t, and that more or less gave it a buffer for me. It’s a comfortable genre, and it seemed that it was going to do some interesting things. Of [...]

Disarray

Well, I did spend two hours of my weekend working on the Klik-n-Play Pirate Kart, but when I finally sat down to do it, I discovered that I’d saved none of my refactored map code.  On one hand, that code was confusing and not very good, on the other hand, it was nearly done.  Well, [...]

Sucker Punch

It was a fairly interesting moment in a game without too many interesting moments: I’d just managed to get Cole and Trish back together by being particularly good. She respected me, we were getting back together “after this is all over.” Then the villain decides to ramp things up, and make them much more personal. [...]

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