Category Archives: Games

A Serious Question About Tools

Earlier this week, I finally joined the IGDA.  Some of that was to support my friend Corvus’ bid for for the board. But I wouldn’t have done it at all if I didn’t want to make and write about games.  Games intrigue me because I’m about half writer and half programmer.  Yeah, that means there’s [...]

Programming/Logic Games

I remember when the only “programming” game was crobots.  It was a game where you programmed a robot (in a c-like language, thus the name) to fight in an arena. While I was okay with that, I’ve never been a competitive gamer, and didn’t feel I had the chops to pit my code directly against [...]

2010 Games in Review

I’m not picking a game of the year, instead I want to think about what games I’m playing, and what has left a lasting impression on me.  One thing I can say about the past year, is that despite having all three major consoles, I feel less like a console gamer, and more like a [...]

Enslaved : Fluidity Failure

I recently picked up a copy of Enslaved as a rental, after hearing that it was reasonably short if not completely wonderful gameplay.  It sounded like a good diversion, and Enslaved has the kinds of gameplay that I pref. It has melee combat, climbing through interesting terrain, and was advertised as having a strategy/decision making [...]

Why Aspects?

Now that I’ve described aspects, and talked about them in two posts, I want to talk about why I see such potential in this. RPGs grew out of wargames, and D&D one of the oldest, still uses a battle mat and rules to move around them.  CRPGS embraced the stats and strategies or pen-and-paper RPGs, [...]

Aspects in Echo Bazaar

Echo Bazaar was first brought to my attention by The Border House Blog. I was at first hesitant — I don’t know how may of these sorts of games I’ve played over the years — but I created an account and made it through the first few tasks.  Then I noticed something which I’d seen [...]

Aspects in FATE

I was introduced to aspects in FATE, particularly through Spirit of the Century and Dresden Files RPG. In a lot of ways aspects in FATE replace attributes in other games.  In DFRPG or SotC, you don’t have Strength, Dexterity or Constitution, although you can take aspects that imply you do.  The other side to Aspects [...]

Aspects

I recently wrote on Gameful that I was interested in “aspect-based gaming”.  I didn’t define it, and no one is out there asking me what I mean, but I want to write about my ideas in relation to this, as I think it opens up some interesting possibilities. There’s more than one blog in this, [...]

Shattered Earth Adventurer’s League : Fire and Ice

Zhenette focused her will and channeled her magic into the bit of stone in her hand. Magic flowed from the ether, through her crsystal-bound rune.  She shaped it with her intent and words, and then, just shy of triggering it, placed it in the stone.  She handed it to Lyp. “Now remember, it’s a touch [...]

Shattered Earth Adventurer’s League : Family

Foster stood leaning against the stone retaining wall.  Keelie stood on top of it, which put her head about even with Fosters.  She looked at him and laughed.  ”Grass in your mouth and hat and everything. You really fit in here.” “It’s home,” Foster said. “When I’m done I’m going to head back the family [...]

Switch to our mobile site