Author Archives: Joe Tortuga

Neptune’s Pride

I’m not a big fan of appointment gaming, nor of competitive play of video games. I play card and board games, but those are over pretty quickly, and tend to feel like they’re at a certain skill level that we all have.  So I don’t play online FPS because there’s a lot of player knowledge [...]

First Impressions: White Knight Chronicles

I suspect that if White Knight Chronicles hadn’t been a huge JRPG, it would have been a half hour, or one-evening game at most.  But it isn’t, and that more or less gave it a buffer for me. It’s a comfortable genre, and it seemed that it was going to do some interesting things.
Of course, [...]

Disarray

Well, I did spend two hours of my weekend working on the Klik-n-Play Pirate Kart, but when I finally sat down to do it, I discovered that I’d saved none of my refactored map code.  On one hand, that code was confusing and not very good, on the other hand, it was nearly done.  Well, [...]

Dresden Files RPG

A few weeks ago, I volunteered to run a Dresden Files RPG game at Origins this year.  The games have to be on file with Origins by March 1, and true to form, I’m fleshing it out today.  I spent a bunch of time reading the playtesting manuals, which really peg the humor and tone [...]

Um…

Remember how I said I’d be quiet?
Yeah.
I’m really happy with this bit of code, though.  It’s a programming chestnut that the hard things look boring and the easy things look exciting.  My boss is surprised when I can do the whiz-bang feature in 5 minutes, but sorting dates by  proper rules takes me two or [...]

Sucker Punch

It was a fairly interesting moment in a game without too many interesting moments:
I’d just managed to get Cole and Trish back together by being particularly good. She respected me, we were getting back together “after this is all over.” Then the villain decides to ramp things up, and make them much more [...]

Quiet or Technical

So this week, I’m either going to be quiet or technical. I do have some things to write about inFamous, but I’m focusing on coding htis week. So, I’ll either be quiet, or writing code gobbledygook. (So, for some of you, technical is essentially quiet. Or you wish it were;)
Well the 371-in-1 [...]

Chelon’s Diary Part 2: Ostagar and Wilds

The ongoing diary of Chelon, Mage and Grey Warden. Start at the beginning.
Duncan proved to be a good, and understanding, travelling companion. The trip from the Circle Tower to Ostagar was not a quick one, and I quickly had to learn many things that I’d never had to bother with inside the tower. [...]

First Impressions: inFAMOUS

The PS3 game inFAMOUS was one of three angry-man open-world games that came out about the same time. The other two, Prototype, and Red Faction: Guerrilla were also available on the Xbox 360, so I played them months ago.  Prototype was a 30 minute game, although I gave it a few hours of play.  Red [...]

First Impressions: Bayonetta

Bayonetta made the rounds of the blogs when it came out, largely because of it’s hyper-sexuality, and the fact it’s from the same creative mind that made the Devil May Cry franchise.  Most of what I read was focused around the design of the titular character, Bayonetta.  Some of what I read cast her in [...]

Switch to our mobile site