As I said yesterday, I abandoned doing the big rift events, and focused on leveling my character. I killed 10 of those and 5 of that, and used this thing on that thing and fought the monster that popped out. I died a couple of times, and leveled three or four times. If you’ve ever [...]
Monthly Archives: February 2011
Rift Travelogue: Rift Events
February 23, 2011 – 11:00 am
This is a bit of a spoiler for the newbie areas of Rift. It’s also the strongest argument I can give for playing the game, so I feel justified. Throughout the Defiant tutorial/newbie zone, you’re trying to fix the time machine that will send you back to before everything became unsalvageable. It’s the best they [...]
Rift Travelogue : “Skill Based”
February 22, 2011 – 2:43 pm
So, there’s been some debate about what is a skill-based system, partially around Rift and it’s supposed skill-based system. There’s no doubt that Ultima Online uses skills, everything you can do is based around a skill you have, and those go up and down based on use. Contrast this with say, World of Warcraft which [...]
RIFT Travelogue
February 21, 2011 – 12:25 pm
So, I mostly ignored RIFT because of the Pen and Paper game of similar name. I was told through Twitter that it wasn’t the same, then that it used a “skill based” system that made it different enough from the other Fantasy MMOs out there, that I decided to sign up for the beta, a [...]
A Serious Question About Tools
February 9, 2011 – 8:26 am
Earlier this week, I finally joined the IGDA. Some of that was to support my friend Corvus’ bid for for the board. But I wouldn’t have done it at all if I didn’t want to make and write about games. Games intrigue me because I’m about half writer and half programmer. Yeah, that means there’s [...]