Monthly Archives: February 2011

Rift Travelogue: Final Thoughts

As I said yesterday, I abandoned doing the big rift events, and focused on leveling my character.  I killed 10 of those and 5 of that, and used this thing on that thing and fought the monster that popped out.  I died a couple of times, and leveled three or four times.  If you’ve ever [...]

Rift Travelogue: Rift Events

This is a bit of a spoiler for the newbie areas of Rift.  It’s also the strongest argument I can give for playing the game, so I feel justified. Throughout the Defiant tutorial/newbie zone, you’re trying to fix the time machine that will send you back to before everything became unsalvageable.  It’s the best they [...]

Rift Travelogue : “Skill Based”

So, there’s been some debate about what is a skill-based system, partially around Rift and it’s supposed skill-based system.  There’s no doubt that Ultima Online uses skills, everything you can do is based around a skill you have, and those go up and down based on use.  Contrast this with say, World of Warcraft which [...]

RIFT Travelogue

So, I mostly ignored RIFT because of the Pen and Paper game of similar name.  I was told through Twitter that it wasn’t the same, then that it used a “skill based” system that made it different enough from the other Fantasy MMOs out there, that I decided to sign up for the beta, a [...]

A Serious Question About Tools

Earlier this week, I finally joined the IGDA.  Some of that was to support my friend Corvus’ bid for for the board. But I wouldn’t have done it at all if I didn’t want to make and write about games.  Games intrigue me because I’m about half writer and half programmer.  Yeah, that means there’s [...]

Switch to our mobile site